Rich Vreeland (also known as Disasterpeace) is a freelance composer / sound designer based in San Francisco, CA, with a focus on producing and directing interactive treatments for games. He grew up in New York clacking rhythms on his teeth and writing guitar licks, before graduating from Berklee College of Music with a Bachelor's of Music in Music Synthesis. Along the way he interned with Singapore-MIT GAMBIT, wrote original music for classic franchises like Bomberman and Bonk, and developed a critically acclaimed interactive music game. He performs his music regularly at big events like PAX East, and was invited to speak about interactive audio at GDC 2012. Rich has worked on just about every contemporary platform, knows his way around middleware tools, and likes to get his hands dirty. Most recently, Rich wrote the music for the 2012 IGF Seamus McNally Grand Prize winner FEZ.

  • Services
  • Interactive Audio Treatment for Games
  • Music Composition
  • Audio Recording and Production
  • Scoring to Visuals
  • Sound Design
  • Orchestral Scoring
  • Clients (Selected)
  • Lots of Awesome Indies
  • Bungie
  • Ubisoft
  • Telltale Games
  • Hudson Soft
  • THQ, Hasbro, and others

I strive to work with like-minded individuals who share my passion for game design and the many ways in which audio can truly impact games for the better. I also enjoy working in other mediums and will respond to all inquiries, so don't be shy!