The Floor is Jelly Music, Sound Design, System Design 2012 IGF Student Finalist
FEZ Music, Ambience, System Design 2012 IGF Seamus McNally Grand Prize
Shoot Many Robots Music, Sound, Implementation
Bit.Trip Runner2 Music Multiple Editor's Choice Awards
Super Penguins Music Over 10 Million Downloads
ZONR Music, Sound, System Design
Nelson Tethers: Puzzle Agent (Series) Music, Sync to Cutscenes PC Gamer Puzzle Game of the Year
Bonk: Brink of Extinction Music
Bomberman Live: Battlefest Music
Cat Astro Phi Music
Waker / Woosh Music, Sound, System Design Indie Game Challenge Finalist
Drawn to Life: The Next Chapter Music
Rescue: The Beagles Music TIGSource Competition Winner
Yantra Mandala Music, Sound
It Follows Composition International Critics' Week, 2014 Cannes Film Festival
London Philharmonic Orchestra Composition
Somewhere Musical Score, Sound Design Vimeo Staff Pick
Cryptocat Sound Effects 2012 Webby Awards Official Honoree
Path, Inc. Music and Sound Effects Sound Effects
ARTV Commercial Musical Score and Sound Design
Passcode: Soul of the Traveler Musical Score and Sound Design
Penny Arcade: The Series Music (Licensed)
European Southern Observatory Music (Licensed)
Passcode (Series) Music (Licensed) Incidental Music

Fez's proprietary music system was developed by Renaud Bedard, with plenty of input from myself and others. This robust tool allowed us to treat the music in Fez modularly, writing multiple versions of tracks, often split into individual elements, to be played at different times of day (in-game), and in different levels. The music system also handles loop playback on an element to element basis, using tempo and bar counting. This allowed us to write songs made up of elements of different bar lengths, and give them their own unique instructions to create music that will evolve on its own. We also used the system to tie pickup SFX into the musical palette, by specifying which note scales to use for pickup SFX depending on which song was playing.